And I'm with Jack, in that I really worry that we'll be shown about 30 seconds of footage and useful information, while the remainder is spent with celebrities offering their endorsements.  I could be wrong, sure, but we are talking about marketing to the masses here, and most of the masses won't understand what 1MB of L2 cache means to them. 

Meanwhile, I've been drawing up a "to check" list for E3, to make sure I leave L.A. knowing I saw what I came to see.  Some of them, like Remedy's Alan Wake, I'm genuinely excited for, being a product of the studio that did Max PayneCall of Duty 2 is on that list, too, as well as the Half Life 2 expansion.  And there's no way in Hell I'd leave before seeing what EA has on Battlefield 2, which I pray is playable.

Then there's new entries, like Prey and F.E.A.R, which I really don't have an opinion on, but would like something to base an opinion on.  Then there's 24: The Game, which I'm fairly certain will suck, and wish to confirm my suspicions.  It's a glorious series, but to make a game of it using the True Crime engine?  That's, well, a crime.

BreakmanX (AKA Matthew Nyquist) founded BreakmanX.com in 2001 after having small video game websites since around 1996. Things really took off in September of 2002 when he started The Game Show with Richie. BreakmanX.com quickly developed a tight knit community of gamers as the crew covered major industry events and interviewed top industry talent. Break later went to the University of Southern California's School of Cinematic Arts to get his MFA in Film and TV Production. He worked in Hollywood for seven years with people like Fred Roos (The Godfather Trilogy, Star Wars) and Dane Davis (The Matrix). He's now gone full circle and returned to Kansas to write and direct a feature film (EyesOpenMovie.com), relaunch The Game Show (BreakmanX.com), and spend his day time hours as an tenured Associate Professor.

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