You'll turn off all that electronic bullshit in Forza.  Real men don't need that crap. 

First off, triggers > buttons.  No if's, and's or but's.  Ask any Gran Turismo veteran, and he'll tell you how frustrating driving a fast car can be with the pressure-sensitive PS2 buttons.  To put it simply, it's almost impossible to get the most out of a given car without precise pedal inputs.  Trail braking, gradual power oversteer, the finesse necessary to make a car reach its limits, require a level of precision unachievable with such basic inputs.  At first play, you might be tempted to say that Forza has better physics, but you'd be wrong:  The subtle nuances built into both are better felt with more sensitive inputs.

Second, the class system is everything I wanted it to be…


Basically, there are six classes of cars, D through A, then S and R.  D through A are then separated into four subclasses, four through 1, one being the best.  D cars are daily driver-type cars, like Civic's such.  A cars are much faster, like the C6 Corvette, or specialty tuner cars.  If you start out with a D4 car, for example, and start upgrading it, it'll move up the classes, in accordance with the raised performance.  However, the trick to this system is compromise.  When you get into online races, you'll find rooms that will only race B class, or C class.  So, if you poured $50,000 into your car, and now it's in A class, you're SOL.  If you want to compete in a given class, you have to balance your modifications to create the best overall car in the class.

And lastly, the suggested line is absolutely fucking worthless.  Anyone with basic knowledge of the racing line and throttle control will be able to go faster without following it.  But you say, "Richie, I'm a motorsport n00blet, I don't know the racing line and proper braking, can I use it?"  Sure, that's fine.  But the sooner you lose it, the sooner you'll learn to go faster on your own.

BreakmanX (AKA Matthew Nyquist) founded BreakmanX.com in 2001 after having small video game websites since around 1996. Things really took off in September of 2002 when he started The Game Show with Richie. BreakmanX.com quickly developed a tight knit community of gamers as the crew covered major industry events and interviewed top industry talent. Break later went to the University of Southern California's School of Cinematic Arts to get his MFA in Film and TV Production. He worked in Hollywood for seven years with people like Fred Roos (The Godfather Trilogy, Star Wars) and Dane Davis (The Matrix). He's now gone full circle and returned to Kansas to write and direct a feature film (EyesOpenMovie.com), relaunch The Game Show (BreakmanX.com), and spend his day time hours as an tenured Associate Professor.

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