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Halo/Halo2 Multiplayer tips from the resident Halo master...
- Jack Burton
- Fanboy Hunter
- Posts: 859
- Joined: Mon Feb 10, 2003 9:45 pm
Ok Jack how aobut this. Me versus you. I pick one level you pick the other. The last level will be dtermined by everyone else. I think that the weapons should be one sniper rifle, and one shotgun. Is that o.k.? Oh just one last thing. Grenades. Should we have unlimited, or a fixed amount. What do you think?
Operation: Soul Reaper
From the shadows, comes a warrior set out on a journey destined to kill him, or make him great.
From the shadows, comes a warrior set out on a journey destined to kill him, or make him great.
- Jack Burton
- Fanboy Hunter
- Posts: 859
- Joined: Mon Feb 10, 2003 9:45 pm
Custom weapons on every map.
Map selection is fine. You one, me one, third party one.
default weapons on every map.
First to 25 kills on each map.
No radar.
No respawn limit, no respawn growth, no kill penalty, no death bonus.
No time limit.
No unlimited grenades. Only what you can manage to pick up.
Shields at 100%.
No vehicles.
Infinite Lives.
No Boarding Action. There is a very cheap exploit on this level. If you pick it, I will use it.
Those are all of the rules I can think of right now. Those are standard deathmatch rules for Halo. We use them at every tourney for Wichita Halo.
Map selection is fine. You one, me one, third party one.
default weapons on every map.
First to 25 kills on each map.
No radar.
No respawn limit, no respawn growth, no kill penalty, no death bonus.
No time limit.
No unlimited grenades. Only what you can manage to pick up.
Shields at 100%.
No vehicles.
Infinite Lives.
No Boarding Action. There is a very cheap exploit on this level. If you pick it, I will use it.
Those are all of the rules I can think of right now. Those are standard deathmatch rules for Halo. We use them at every tourney for Wichita Halo.
Agreed. Also, I agree with the no boarding action. I hate that damn level. I will however pick my favorite. Sidewinder. I dont care what yours is as long as it's not blood gultch. But if you choose it, i have no problem it's your choice.
Operation: Soul Reaper
From the shadows, comes a warrior set out on a journey destined to kill him, or make him great.
From the shadows, comes a warrior set out on a journey destined to kill him, or make him great.
- Jack Burton
- Fanboy Hunter
- Posts: 859
- Joined: Mon Feb 10, 2003 9:45 pm
Well, if you're playing a slayer game, you can basically keep jumping off the map and never lose a life. Basically, if you're lucky enough to kill your opponent on your way down, you can kill him, and he has to hit you as you're falling down the middle of boarding action. Happened to some friends of mine at a tournament once. It was real chicken-shit stuff.
-Jack
-Jack
- DayshaLove21
- Almost a Regular
- Posts: 52
- Joined: Sat Sep 13, 2003 4:24 pm
- Location: Brooklyn, NY
Jack HELP! =)
Jack, I'm not a huge fan of Halo multiplayer but I do play from time to time. I'm curious as to how some players can live for such an extended period of time after being shot over and over and over again? To give you an example....I was playing CTF/BG with a friend of mine. One of the opposing team's player was near our base. My team member went through at least 5 or 6 rounds, and I went through at least 5 myself yet he didnt die. How is that possible? I made it a point to aim as closely to his head as possible yet he would not die. There was no health or overshield available in the area he was standing. Is there some trick I am missing?
-Daysha
-Daysha
**HUGS AND KISSES**
My guess would be where you shot him on his body. I was playing against my roomie yesterday, and he had the same problem killing me. I would do headshots, hit him 2-3 times, and he'd be on the ground. He on the other hand didn't realize that shooting me in the thigh isn't as effective as headshots, so I won. I could be wrong, I often am.
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