Dear Reader,

I mean, did you need me to tell you that “Batman: Arkham City” was amazing? You’ve seen the screenshots, you played “Arkham Asylum,” the writing’s on the wall. Still, I got some quality time with the title today, and I guess I’ll go through the motions and tell you all the reasons you’ll be sixty bucks poorer very soon.

First of all, “Arkham City” is much bigger than “Arkham Asylum.” You’ve got a massive playground to run around in, and Rocksteady has stepped up your travel accordingly. We all loved gliding last time, but now there’s the improved “Momentum Glide,” which lets you dive to gain speed, then re-spread your wings and gain some extra distance. Additionally, the combat has jumped up a notch, with everything from double-silent-takedowns, improved gadget integration into fistfights, and massive size brawls. Oh, and Penguin’s there.

Catwoman, of course, makes her debut as a playable character. She’s slinky and stealth-heavy, but still holds her own in a fight. Going around Batman’s gargoyle perching system, Selina can stick to and crawl on any ceiling, which A) makes more sense logically and B) frees up the player to really own the field. Her whip and pickpocketing skills also make her stand out from Bats as well. You’ll be able to use her both in single and co-op play, and she honestly gives the Dark Knight a run for his money.

Look, let’s just drop this whole pretense. I’m buying “Arkham City,” you’re buying “Arkham City,” who are we even kidding here?

-AA

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2 Comments

  1. I couldn’t stand to wait more than half hour in what looked to be a 4 hour line, but I really can’t be too upset. I’ve had this sucker preordered for ages.

    (and if you say “VIP” one more time, I WILL punch you in the face!)

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