LONDON & SAN FRANCISCO (April 25, 2006) – SEGA Europe Ltd. and SEGA of America, Inc. today announced they will be publishing Virtua Tennis 3 ™. Virtua Tennis 3 ™ takes to the court on the Sony PlayStation® 3 computer entertainment system and the Xbox 360™ video game and entertainment system from Microsoft.
 
Awesome..  FINALLY!


Virtua Tennis 3 ™ gives gamers the opportunity to experience new levels
of realism never thought possible on a home console system.

The Virtua Tennis series has been well-received by critics and fans for
its ease of play but difficult to master gameplay. With Virtua Tennis
3, the series returns with enhanced photo-realistic graphics and
advanced player animations that perfectly match the behaviour and
mannerisms of individual professional players. Next-generation systems
allow gamers to see the most detailed expressions on the faces of their
selected players as they battle to win heated tournaments around the
world

“This is shaping up to be an outstanding title – a genuine next
generation sports game,” commented Matt Woodley, Creative Director of
SEGA. “Instant appeal and all the best of the VT brand is being added
to an array of new gameplay features. Virtua Tennis 3 provides a must
have in-depth experience – though I’d say the graphics alone are reason
to buy and the quality is so sharp and clear you can even see the veins
on the players necks!”

Take on the world’s greatest tennis stars on any court surface
worldwide; with newly added players and improvements to the game’s AI,
Virtua Tennis 3 has upped the challenge to becoming the top seed of the
tennis world. In Career Mode, gamers will travel the world and take on
the biggest stars of the tennis world. Improvements to the Player
Creation Mode allow gamers to customise their own tennis star with
increased detail like never before.

No Virtua Tennis title would be complete without the popular and
addictive mini-games, and Virtua Tennis 3 is no exception. In addition
to the popular mini-games from previous titles used to sharpen players’
skills, there will be a whole host of brand new games to keep players’
in top form.

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BreakmanX (AKA Matthew Nyquist) founded BreakmanX.com in 2001 after having small video game websites since around 1996. Things really took off in September of 2002 when he started The Game Show with Richie. BreakmanX.com quickly developed a tight knit community of gamers as the crew covered major industry events and interviewed top industry talent. Break later went to the University of Southern California's School of Cinematic Arts to get his MFA in Film and TV Production. He worked in Hollywood for seven years with people like Fred Roos (The Godfather Trilogy, Star Wars) and Dane Davis (The Matrix). He's now gone full circle and returned to Kansas to write and direct a feature film (EyesOpenMovie.com), relaunch The Game Show (BreakmanX.com), and spend his day time hours as an tenured Associate Professor.

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