I finally got around to picking up Devil Survivor for the DS. The game follows the main character (get to choose his name) as he and his friends are stuck in Tokyo. Hero (my name for the main characters) gets a COMP (short for something a looks like a DS) to summon demons to battle other demons. The plot consist of you trying to find a way out of the Tokyo lockdown and learn why the lockdown was started in the first place. Along the way you will meet interesting characters that might join your team.

The gameplay works by having you start in a main screen to that allows you to talk to other characters or have practice battles for experience. This is the weakest part of the game. Essentially you can choose where to go and examine the area. However there is no noticeable benefit to choosing this and you start to choose the sections to advance the plot and level up. These are marked with red exclamation points. The blue dot advances the time as you have 7 days to get out of Tokyo.

Battle gameplay works by having your units on a grid. It is a turn base system and as you move next to enemy units you can attack. This takes you to a second 3 vs 3 battle screen. Each character and demon can attack, use a special skill or defend.The best part of the gameplay was the storyline. Each character was interesting and the mystery of what was happening kept me interested. Additionally, I felt that my actions changed the story, especially in inquiring new characters. Do to my mistake on a mission a character died. More interesting this happened off screen and all that I got was notification that she was dead.

The weakness was in acquirying new demons through fusion. You can two demons and combine them into one for the most part better demon. However the game tells you exactly which one combines into what, which takes away the mystery fun. The auctioning process to get new demons is fun.

I would rate the game 8 out of 10. Bump this score up in you are a RPG fan and if you are not then stay away.

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BreakmanX (AKA Matthew Nyquist) founded BreakmanX.com in 2001 after having small video game websites since around 1996. Things really took off in September of 2002 when he started The Game Show with Richie. BreakmanX.com quickly developed a tight knit community of gamers as the crew covered major industry events and interviewed top industry talent. Break later went to the University of Southern California's School of Cinematic Arts to get his MFA in Film and TV Production. He worked in Hollywood for seven years with people like Fred Roos (The Godfather Trilogy, Star Wars) and Dane Davis (The Matrix). He's now gone full circle and returned to Kansas to write and direct a feature film (EyesOpenMovie.com), relaunch The Game Show (BreakmanX.com), and spend his day time hours as an tenured Associate Professor.

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