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BreakmanX (AKA Matthew Nyquist) founded BreakmanX.com in 2001 after having small video game websites since around 1996. Things really took off in September of 2002 when he started The Game Show with Richie. BreakmanX.com quickly developed a tight knit community of gamers as the crew covered major industry events and interviewed top industry talent. Break later went to the University of Southern California's School of Cinematic Arts to get his MFA in Film and TV Production. He worked in Hollywood for seven years with people like Fred Roos (The Godfather Trilogy, Star Wars) and Dane Davis (The Matrix). He's now gone full circle and returned to Kansas to write and direct a feature film (EyesOpenMovie.com), relaunch The Game Show (BreakmanX.com), and spend his day time hours as an tenured Associate Professor.

4 Comments

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    Awesome. You’re making sure Mario gets his propers here on Padinga.com
    Stage 1-2 in SMB3…That backpeddling…awesome. Wow. I used to be great…but I never did that.

    Watching them together I thought this:
    SMB 2 – Most unique and eclectic design. It was originally another game Doki Doki Panic, converted to SMB2.
    SMB 3 – the deepest of any Mario game…even more than SMW in many ways.

    Example – Dropping from the foreground to the background.
    Great use of limited space and depth cues to show that.
    But I mean, it’s almost like breaking the 4th wall.
    Can you imagine going into the background and skipping the flag in SMB1 and Lost Levels? That’s be a glitch a hack…never real gameplay. Because that’d be sacrelige.

    Speaking of the devil, Matt, where is Jesus Christ Matt?
    You mentioned him but I didn’t see him in any of the videos:0…

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    Obviously machine assisted and basically -every- exploit used, but cool nonetheless. I had no idea Luigi was such a pimp in SMB2! I could never get that twinkletoes shit to work correctly.

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