RTS=Real Time Sodomy
Posted: Mon Jun 28, 2004 10:53 pm
SPOILER - this is a rant.
1st. AAAARRRRGGG! (and that's an anger arg, as opposed to a pirate arg). This post is a direct result of a 2-hour Tarantino-in-magnitude struggle to keep Homeworld 2's Vaygr fleet from screwing me in a very uncomfortable place... and losing.
2nd. I have to qualify this by saying that I love gaming but I've never been a particularly skilled gamer. Nor do I have much patience with games that I have to "practice" at to get "good". I don't mind playing for hours and improving as a side effect, but practicing is something you do on the flute. Plus I don't play much multiplayer. Result: I like to cheat.
3rd. This rant is an indirect result of many frustrating hours spent with the RTS genre. As such, my gripes don't apply to all games, as each one presents differing levels of bliss and Biblical immorality (asspoking).
Rant. What is the deal with modern RTSs? Damnit! It's one thing to impress your audience with increasingly large and complex engagements, but for Christ's sweet sake I only have TEN fingers on TWO hands. Also, unlike Grand Admiral Thrawn, I don't enjoy the support of a hand-picked command crew capable of communitcating broad, sweeping strategies to my individual units with the discipline and precision provided by decades of training at the galaxy's finest military academies. Also, also I'm not cybernetically linked to ANY computer system, nor do I have any sort of interface with a hyper-advanced AI construct that may or may not have been designed by and based on Dr. Halsey's staggering intellect, which would help. Also, also, also, unlike the Kwisatz Haderach, I am utterly without the ability to be many places at once.
This is all to say that I am at an EXTREME disadvantage to the computer in any real-time contest, and I'm a little tired of game developers who choose not to teach the damn thing to either give me a break or USE SOME LUBE! Games like Warcraft III mitigate this somewhat with different levels of difficulty and built-in cheats that give the strategically challenged (me) the equivalent of a shiv and some soap-on-a-rope. Others, like Homeworld 2 force me to seek the protection of 3rd party trainers that often don't work, or submit to round after round of excruciatingly-frustrating combat and the inevitable asspoking.
So, after recieving my hind-parts on a platter 3 times in the same engagement, I've spent 45 minutes trying to convince myself that I can toss my copy of Homeworld 2 (and by extension any RTS that causes me to break my possessions in anger) in the drawer and forsake it. The sad thing is, I can't. I'm like some sick codependent cheerleader with a vespene gas habit, who has apparently underestimated her tolerance for anal punishment.
Since I can't imagine actually quitting the genre, I'm just going to issue a humble plea to the RTS development community.
If you're going to make your games so tough, please make them suck so I won't want to play them. My butt hurts.
Thank you.
1st. AAAARRRRGGG! (and that's an anger arg, as opposed to a pirate arg). This post is a direct result of a 2-hour Tarantino-in-magnitude struggle to keep Homeworld 2's Vaygr fleet from screwing me in a very uncomfortable place... and losing.
2nd. I have to qualify this by saying that I love gaming but I've never been a particularly skilled gamer. Nor do I have much patience with games that I have to "practice" at to get "good". I don't mind playing for hours and improving as a side effect, but practicing is something you do on the flute. Plus I don't play much multiplayer. Result: I like to cheat.
3rd. This rant is an indirect result of many frustrating hours spent with the RTS genre. As such, my gripes don't apply to all games, as each one presents differing levels of bliss and Biblical immorality (asspoking).
Rant. What is the deal with modern RTSs? Damnit! It's one thing to impress your audience with increasingly large and complex engagements, but for Christ's sweet sake I only have TEN fingers on TWO hands. Also, unlike Grand Admiral Thrawn, I don't enjoy the support of a hand-picked command crew capable of communitcating broad, sweeping strategies to my individual units with the discipline and precision provided by decades of training at the galaxy's finest military academies. Also, also I'm not cybernetically linked to ANY computer system, nor do I have any sort of interface with a hyper-advanced AI construct that may or may not have been designed by and based on Dr. Halsey's staggering intellect, which would help. Also, also, also, unlike the Kwisatz Haderach, I am utterly without the ability to be many places at once.
This is all to say that I am at an EXTREME disadvantage to the computer in any real-time contest, and I'm a little tired of game developers who choose not to teach the damn thing to either give me a break or USE SOME LUBE! Games like Warcraft III mitigate this somewhat with different levels of difficulty and built-in cheats that give the strategically challenged (me) the equivalent of a shiv and some soap-on-a-rope. Others, like Homeworld 2 force me to seek the protection of 3rd party trainers that often don't work, or submit to round after round of excruciatingly-frustrating combat and the inevitable asspoking.
So, after recieving my hind-parts on a platter 3 times in the same engagement, I've spent 45 minutes trying to convince myself that I can toss my copy of Homeworld 2 (and by extension any RTS that causes me to break my possessions in anger) in the drawer and forsake it. The sad thing is, I can't. I'm like some sick codependent cheerleader with a vespene gas habit, who has apparently underestimated her tolerance for anal punishment.
Since I can't imagine actually quitting the genre, I'm just going to issue a humble plea to the RTS development community.
If you're going to make your games so tough, please make them suck so I won't want to play them. My butt hurts.
Thank you.