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More Battlefield Crap Nobody Cares About
Posted: Tue Mar 02, 2004 2:30 pm
by Yankee
Hello friends for another happy Battlefield update: Forgotten Hope 0.6 will be released this Saturday. For those of you who like playing BF42 this will certainly raise that experience to the next level. I've played 0.5 and have enjoyed it very much, and with the looks of 0.6 I daresay that FH will be giving DC a run for it's money.
Forgotten Hope is the WWII realism mod and all sorts of great info, screenshots, etc. can be found here:
http://forgottenhope.bf1942files.com/main.html
Posted: Tue Mar 02, 2004 7:03 pm
by Richie
In addition to this crap that no one cares about, Desert Combat .7 is out:
http://www.desertcombat.com/download_DC0.7.php
Posted: Tue Mar 02, 2004 10:03 pm
by Realm
*tears up*
I care man! I care!
Posted: Thu May 20, 2004 8:33 am
by Realm
BATTLEFIELD VIETNAM 1.01 ANNOUNCED! W00T!
this was announced on April 30 on the OFFICIAL site, so this isn't just another rumor going around, this is real. In addition to server fixes that will help ping in large games, this was also mentioned:
EA wrote:CLIENT FIXES
Sort by Ping fixed in Server Browser
Scrollbar fixed in Server Browser
Soldier prediction fixed to remove jerky movements when walking/jumping
M60 removed from the LAW kit and replaced with M14
M60 and RPD min/max bullet deviation increased when standing/moving
M60 and RPD max bullet deviation decreased slightly when prone
Rate of fire and velocity of M60/RPD adjusted
Player movement speeds on Heavy Assault kits reduced slightly
Network overhead of vehicle engines and airlifting significantly reduced
Added minimap warning icon when enemies are within capture radius of an opposing team flag
All I can say is FINALLY! BFV will soon be kicking ass like nothing else!
http://www.eagames.com/official/battlef ... sp?src=bf2
Posted: Thu May 20, 2004 9:46 am
by Yankee
At least you won't have super-human guys carring around a LAW and a M60 at the same time anymore... Although I did love that kit! w00t! Once that's out I might have to take a break from Galaxies for a while... hmmmmmm....
Posted: Thu May 20, 2004 10:17 am
by Richie
EA wrote:CLIENT FIXES
Sort by Ping fixed in Server Browser
Scrollbar fixed in Server Browser
Soldier prediction fixed to remove jerky movements when walking/jumping
M60 removed from the LAW kit and replaced with M14
M60 and RPD min/max bullet deviation increased when standing/moving
M60 and RPD max bullet deviation decreased slightly when prone
Rate of fire and velocity of M60/RPD adjusted
Player movement speeds on Heavy Assault kits reduced slightly
Network overhead of vehicle engines and airlifting significantly reduced
Added minimap warning icon when enemies are within capture radius of an opposing team flag
There
is a God!!!
Posted: Sat May 22, 2004 8:53 am
by Realm
The patch is out. I'll start with the good news.
All the tweaks are good, M60-LAW replaced with M14-LAW, and the M60 has lower accuracy while standing. RPD as well. Everything we've been wanting.
Bad news is, the latency and server tweaks may have just made things worse. On the official forums there are quite a few people complaining of higher pings with the patch. There are a few having stability issues, but I experienced no problems. My ping seemed slightly higher, but it varies for me so much I wasn't sure. But there's still quite a bit of hostility towards EA and Dice floating around.
The other news is EA announced that the 1.1 patch is in the works. Not only will it include further performance fixes, but also include a new map and two new helicopters for that map.
Posted: Wed Jun 09, 2004 1:52 pm
by Realm
BFV patch 1.02 is out now. It's a small patch, meant to correct the stability issues that some people were having. I, not being one of them, will probably not notice a difference. I haven't played BFV since the LAN, being that I am extremely busy, but I'll make time to check out 1.02.
Posted: Wed Jun 09, 2004 2:41 pm
by Richie
And so begins the long process of EA patching Battlefield up to the point of what it should have been before it shipped.
Posted: Wed Jun 09, 2004 2:53 pm
by Yankee
Dunno.. it worked fine for me too, and given enough playing time you could overcome the M60 as a Viet-Cong. I thought the game shipped just fine, just had to adjust a few strategies here and there.
Posted: Wed Jun 09, 2004 5:22 pm
by Richie
Yankee wrote:I thought the game shipped just fine, just had to adjust a few strategies here and there.
OK, maybe I'm being kinda harsh. I'm just kinda dissapointed that EA didn't notice the glaring balance issue with the M60/LAW in beta testing.
Posted: Thu Jun 10, 2004 6:31 am
by Yankee
Yeah I can definitely agree with you there. You'd think they would have noticed it while they were testing it. Unless their testers were all "1337 D00dz" who loved the combo so they could "pwn" everyone. That's the only thing I can think of that would keep them from noticing it.
How do you guys like it with the new patch?
Posted: Sun Jun 13, 2004 10:22 pm
by Realm
1.02 is better than 1.01, I'll give 'em that. My ping is lower, that's all I know, but it makes me happy.
Posted: Thu Jun 17, 2004 12:32 pm
by Yankee
To continue the topic that started this thread... Forgotten Hope 0.61 is now out. New maps, new vehicles. It's a pretty sweet mod. I like it, it's what still brings me back to 42.
Posted: Mon Jun 28, 2004 10:31 am
by Realm
EA just posted a nice update on the statues of the BFV 1.1 patch due out soon. Here's teh details.
Battlefield Vietnam 1.1 Update Coming Soon
As mentioned in previous community updates, DICE has been hard at work putting the 1.1 update together for a pending release. So far we've featured screenshots of the new vehicles and map included in the update (The Defense of Con Thien). Today, we are going to share with you a list of some of the tweaks and fixes coming in 1.1.
NEW CONTENT AND FEATURES
**Menu and Game Features**
MapVote/KickVote/Buddy GUI integrated into BFV 1.1.
Longer player names (Up to 23 characters) now displayed on the Scoreboard (press TAB during gameplay).
Current tickets for each team displayed on the Scoreboard. Server IP, name, and current map appear on Scoreboard.
Server Favorites option added to server browser.
IP address can be pasted into Add Server dialog box.
The choice to hear English Only dialog for all VO's added to Options Menu.
3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets.
Pixel added to the middle of the crosshair.
Flight ceiling added to helicopters.
**Dedicated Server**
Dedicated server supports the creation of a multiple mod/game mode map list
Added an option to force team switch at the end of a round.
Added an option to carry tickets over between rounds.
Can force players with a defined string in their name (such as a Clan tag) to a particular team.
Crosshair pixel center point option added.
Toggle for crosshair hit feedback added.
Toggle for death camera options (orbit/reveal killer/free cam) added.
TK punish mode options added.
Reserved slots password functionality added.
Option to disable the Flag Warning mini-map icon added.
BUG FIXES
Disappearing/duplicate missiles bug fixed.
Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players.
Punkbuster button is easier to see, and easier to select.
Selecting the current weapon from the weapon menu will close the menu.
Free camera prediction moved to client side to give smoother control.
Removed splash physics from friendly explosions when Friendly Fire is off.
AI visibility is now properly blocked by overgrowth/undergrowth.
BALANCE/GAMEPLAY TWEAKS
Jeeps take less damage in water.
Jeep top speed and torque increased.
Helicopter bullet damage decreased against light vehicles and air vehicles.
The ability to track air targets was lowered for vehicle mounted heat seekers.
MUTT tow rocket changed to a heat seeker
MUTT rocket reload time increased, ammo count decreased.
Cobra heat seeker rate of fire decreased.
Increased destabilization of Cobra when player leaves pilot seat.
Slightly reduced Cobra hit points.
M60 damage vs. helicopters increased.
LAW and RPG damage vs. helicopters significantly increased.
BM21SAM minimum firing pitch angle lowered.
BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.
Increased ammo count of M46 from 30 to 50 rounds.
Replaced static crosshair with animated one in all mounted MG's.
Falling damage when going down stairs reduced.
Flaming Dart air towers are less vulnerable to explosives and mortar attacks.
These are all very good, after 1.1 the game will be truly up to the point it needs to be.