Actually, to be more accurate joysticks were used before Nintendo made analog sticks. Few if any of these had analog movement. They were actually more like gigantic, cumbersome D-pads. To be honest though, Nintendo was the 1st to use it for video games, though from what I heard, Sega developed one and announced it like 2 years before Nintendo showed theirs. Not going to state that as fact though since I don't have a source.
Also, my topics included:
Analog Sticks
Rumble
Accelerometers
Not just analog sticks, and D-pads weren't even mentioned. Do I look that stupid? Of course I fucking know D-pads were used before the NES.
Is Sony saying that this is original and innovative? Well...if you look at it...it is the ONLY Console to use a virtual 3D world as it's friends list/chat/interactive feature. Yeah...
Merick's post bothers me. I dont understand how implementing a chat/friends list/virtual world is copying.
The Atari 5200 had a non-self centering analog stick, and not long after the Vectrex had a self centering analog stick. Rumble had been in use in arcade and PC gaming before the Rumble pack.
A patent was issued in 2003, years before the announcement of the Wii, for use of accelerometers in gaming. Such ideas have been used even before that, for example in the tiltforce 2 controller for PS1.
Nice answer, Wiizer. Despite the fact that I have looked this up before (seeing as this is NOT the 1st time I've had this argument, I've actually had it at least 5 times already), and I'm about 98% certain that in the 4 seperate sites I've seen this shit on are all telling the truth, it's still a fanboy answer.
Vamp, if it doesn't self-center then it's just a piece of shit and can't be used in games. Also, I DID look all this up, so if anyone SHOULD look stupid, it should be you seeing as I've seen this shit with my own eyes from many sites and heard it from many people. As for the 2003 patent. For one, I want to see what this patent was really for. Which system used it? Also, Nintendo began development on the Wiimote as a GC peripheral back at the beginning of it's life-span, but then saw the potential of it and swapped it over to their next system instead.
And I'll add another thing, that little Tilt Force 2 controller...What games actually were developed to use it?
Even if you for some reason want to disregard the 5200 controller, the Vectrex controller still came out some 14 years before the N64 controller did. Explain that.
As for the patent: http://www.patentstorm.us/patents/6545661.html Issued to Midway no less. Additionally, even if the Tilt Force was only used in a few games, accelerometers have also been used in games for years before especially in arcades where such setups are more cost-effective to implement.
GodDAMN. Did I say I didn't like the idea? Did I say it sucked? No. I simply said it was deliberate copying, which yes, has been done throughout time, but my problem with Sony is that they always claim they're terribly innovative when most of the time they work with existing ideas, throwing them together and sometimes putting a coat of polish on it. Remember when they claimed they weren't copying the Wii controller even though the Sixaxis motion functions had been unveiled over half a year after the Wii controller? (Not to mention the WarHawk devs saying they'd been handed the note saying "Here, put motion sensitivity into your game" one week before E3.) And then they claim it's the most innovative controller EVAR. There's a difference between innovation and making existing ideas better. So all'yall need to get the sand out of your collective vaginas. It doesn't take a PhD to see that this is basically Miis + Achievements with a 3D MySpace lobby used to bring it all together.
That being said, I do like the idea, especially the 'free' bit. Sony's collective GDC announcements (Playstation Home and LittleBigPlanet) have convinced me that a PS3 will be an investment sometime in the future, especially considering other games like Gundam Warriors and White Knight Story. I only hope these ideas are implemented well and not half-assed.
For the record, I just looked up the Vectrex controller, and the analog stick wasn't self-centered, so yeah...If I didn't count the Atari 5200, then the Vectrex wouldn't count either. I DIDN'T count the Atari 5200, but I wasn't gonna say that. After all, that's the FANBOY thing to say. As for the Atari 5200's analog stick, it's the 1 with a centered analog stick, though it was atrociously done, so no one even wanted to imagine using the thing, and both systems actually came out 14 years prior to the N64
Btw, I actually OWNED an Atari 5200. Before I moved to Lindsborg we actually had one of those. I remember how much fun I had screwing with the trak-ball. Apparently my family kept an Atari in the closet, though an NES was far too shitty for that (seeing as I never actually played the original NES that I can remember, though I did play the SNES a handful of times).
As for the fact of whether or not they actually could detect how hard they were being pressed I have yet to determine though, seeing as my time with the 5200 was without that little analog stick, though I won't expect it to hold true seeing as the next time a stick was included on the Atari consoles it was a joystick, which couldn't detect the analog movement I should well know by now, seeing as I did know someone that had one of those, despite the fact that it was gone in about a year or 2.
EDIT: Don't bother mentioning any of that stuff about Sony's copying. I tried saying the same shit and no one even gave me a 2nd glance. They just saw "Nintendo" in my message and played off that saying I was letting my bias get in the way in this argument.
RurouniQ wrote:GodDAMN. Did I say I didn't like the idea? Did I say it sucked? No. I simply said it was deliberate copying, which yes, has been done throughout time, but my problem with Sony is that they always claim they're terribly innovative when most of the time they work with existing ideas, throwing them together and sometimes putting a coat of polish on it. Remember when they claimed they weren't copying the Wii controller even though the Sixaxis motion functions had been unveiled over half a year after the Wii controller? (Not to mention the WarHawk devs saying they'd been handed the note saying "Here, put motion sensitivity into your game" one week before E3.) And then they claim it's the most innovative controller EVAR. There's a difference between innovation and making existing ideas better. So all'yall need to get the sand out of your collective vaginas. It doesn't take a PhD to see that this is basically Miis + Achievements with a 3D MySpace lobby used to bring it all together.
That being said, I do like the idea, especially the 'free' bit. Sony's collective GDC announcements (Playstation Home and LittleBigPlanet) have convinced me that a PS3 will be an investment sometime in the future, especially considering other games like Gundam Warriors and White Knight Story. I only hope these ideas are implemented well and not half-assed.
You're just flat wrong. The Vectrex controller was self-centering. I even played one myself last month at an open house in the computer science building at Dal.
EDIT: For the record, the controller you played may have been self-centered, but it's also entirely possible the controller was modded, or maybe a later version of the controller was made with self-centering at some point in it's lifetime, seeing as I only found 1 place that actually verifies any sort of centering, and it's a Do-It-Yourself guide (for repairing the controller).
A single joystick controller (called the "Control Panel") is packaged with the console. It is self-centering and features four push-button action switches on the right side. It is connected to the console with nine wire coiled, telephone type cables. The Vector joysticks are analog and allow players full control over direction and speed of motion. Rival companies, Intellivision and Atari (with their 2600) only offered digital controllers with their systems. These had a limited number of directions and a fixed on-screen speed. Joysticks can be stored in base of the Vector system. An additional controller had to be purchased separately for two person games.
When I have a source that cites it source and says it doesn't self-center, I think that YOU'RE the idiot for making accusations without knowing a situation. So, be a good gent and pull 1 or 2 of those sticks out of your ass. If need be I'll go buy a pair of fucking clamps, march to Canada, and rip them out myself.
EDIT: On 2nd thought, you're not an asshole for not understanding that situation. You're an asshole for not understanding a different situation. Apparently my mind skipped a section here about that Atari 5200...Though when I click that link it does say the 5200 is self-centered, but poorly...Contradictions.