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Yankee
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Post by Yankee »

Realm, I'm just curious since it seems like we have quite a few similarities as far as game liking goes... what didn't you like about SWG? I'm playing it right now and I'm hooked.
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Realm
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Post by Realm »

Well I liked it at first, it was fun and different. It was Star Wars! There were real banthas and stormtroopers and real places that Han and Luke and the rest had been! Then, it just got boring. It got repetitive, trivial, and trite. I felt (and still do) betrayed. Maybe it's just because I had such high expectations for it, but I just didn't think it would get so boring so quickly. Now trust me, I played it for a while, at least a few months, so I gave it more of a chance than Break and Trelane and the rest. It just was too empty, too shallow, to pointless. I like a purpose, so when KOTOR came along for pc it was sort of a salve to my wounds. (better plot than the last two StarWars movies) Now my sister still plays hardcore, so I drop in every now and then and check things out, but it's all the same, just endless repetition. She's a social bug, so SWG is just a big Star Wars chatroom for her. I tend to prefer shooting to talking, and the whole social thing is just not my cup of tea, which truly castrates your playing experience since the game is much more fun with friends. But there are just so many good FPS's and RPG's and hell even RTS's out there that I want to play. I'll admit I was hooked for a while, but it was just a short phase. The game to me is just too much work and too little fun.
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Afrotect
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Post by Afrotect »

I am eagerly awaiting this:

http://pc.gamespy.com/pc/guild-wars/509 ... ?fromint=1

A new generation of MMORPGs? I think so.
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Yankee
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Post by Yankee »

I can see where you are coming from with this, as this is exactly how I felt during the Beta. I thought the game too boring and too buggy to buy it once it went live. After a while I started checking on the forums again and found that most of the bugs I remembered had been fixed and that new content had been added, so I decided to give it a 3 month try. If I were just playing the game and going it alone I can see where it would get boring.

That said, one thing that I found once I came back was that there were some groups of players who were really getting into the game. There are some immense player cities now and some pretty interesting player events/content and dev added content that is pretty fun too. Right now I'm taking part in the formation of a guild and the building of a player city. Things are going well for us on Rori. Right now the plan is to do our best and recruit members, get our city going, and once the Space Expansion comes out live up to our name: Starfleet. We're planning on getting a fighter squadron together and starting some PVP wars with some other Imperial Guilds.

If your sister's character isn't on Starsider, create one and come check us out. Ya never know, we might be able to bring the fun back for ya. If you do just send me a tell/email (Dalzell).
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Post by The Siege »

To whoever said Battlefield: 1942 is brilliant: I'd like to know that I conceptualized this game when I was in middle school. It's the simplest concept in the world, there just hasn't been the technology to do it until recently. I for one don't think that this concept can be made to work as a truly successful game... Battlefield is more of an experience I think, I think the fun part, what draws people back, is when a plane flys overhead, and you realize that that's one of your buddies, an actual person, backing you up, and if you don't capture the spawn point you'll be letting your buddies down. No game captures this feeling as well as Battlefield, but it lacks the gameplay to keep me interested.

Also: fuck joysticks, you should never have to buy an extra control peripheral to play a game, unless it's something crazy like DDR. They could've made it work really well with the mouse and keyboard, they just... didn't somehow. It's not intuitive, at all.
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Richie
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Post by Richie »

The Siege wrote:Also: fuck joysticks, you should never have to buy an extra control peripheral to play a game, unless it's something crazy like DDR. They could've made it work really well with the mouse and keyboard, they just... didn't somehow. It's not intuitive, at all.
No one ever said you had to have a joystick to play BF. Sure, it's nice to be able to use the flying vehicles sometimes, but I almost never have a joystick available, and my gameplay experience never suffers because of it. I'll leave the flying to the guys who are determined enough to use a joystick.

Also, and please don't take offense when I ask, but I'd honestly like to know an instance when a mouse/keyboard combination was use well in a PC flying game. And you say a mouse/keyboard could have been made to work well with BF and flying. How?
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Post by Yankee »

No kidding. I fly all the time and I don't have a joystick. I use a thumb-trackball mouse. Makes taking tight corners and whatnot a breeze.. you just spin the ball, the plane whips around (or the chopper depending on which version of BF you are playing) and you're good to go. I don't see how they could have made the controls easier.
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The Siege
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Post by The Siege »

Richie wrote:
The Siege wrote:Also: fuck joysticks, you should never have to buy an extra control peripheral to play a game, unless it's something crazy like DDR. They could've made it work really well with the mouse and keyboard, they just... didn't somehow. It's not intuitive, at all.
No one ever said you had to have a joystick to play BF. Sure, it's nice to be able to use the flying vehicles sometimes, but I almost never have a joystick available, and my gameplay experience never suffers because of it. I'll leave the flying to the guys who are determined enough to use a joystick.

Also, and please don't take offense when I ask, but I'd honestly like to know an instance when a mouse/keyboard combination was use well in a PC flying game. And you say a mouse/keyboard could have been made to work well with BF and flying. How?
Well, maybe if the w key made you go forward, and you could use the mouse to turn right or left, and up or down...

I think the problem isn't in the control medium but the general attitude of PC games, which tend to focus more on "realism". I think any flying game could use a good dose of Crimson Skies control/physics (the tightest controls EVER). Not like my experience in this area is vast but that would be my estimation.
[StarLink] 06.28.04
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Realm
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Post by Realm »

Maybe to you realism is an annoyance, but to me it's a blessing. I have a deep history in flying sims, so arcadey flying games just piss me off. I need realistic control, with realistic physics. Plus, this gives you the options that arcadey games don't, and let you do stunts and stuff. If they had done BF airplanes with an arcadey style (like Halo's Banshee) it would have ruined the game for me. (Halo's ok, cause it's an alien plane and all, and I can forgive cartooney look of it)
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jayt11
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Post by jayt11 »

please, siege, you talk all this trash like somebody payed ya/
disagree with Realm and go down like David Aceveda....
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Realm
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Post by Realm »

:twisted: :doublefisted:
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Richie
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Post by Richie »

I'm glad to see someone is getting good use out of those gun emoticons I added. :D