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Far Cry
- Jack Burton
- Fanboy Hunter
- Posts: 859
- Joined: Mon Feb 10, 2003 9:45 pm
- VideoDrone
- Regular in Training
- Posts: 37
- Joined: Sun Dec 14, 2003 8:06 pm
I've been sick the past three days, so I had to get someone else to go out and buy it for me. I've only had a few hours with it, but those few hours were a blast. It's very flexible in terms of meeting your objectives, and is one of the few shooters I've ever played that truly rewards stealth over spray-and-pray. I won't say it's hard, but it is challenging, mostly due to the superior enemy AI.
Another thing I noticed was how valuable making head shots was. In other shooters (except CS), going for the head shot is a good idea, but you could usually get by with a few rounds to the chest. In Far Cry, 90% of the baddies have body armor on, allowing them to take 10-15 rounds in the chest before they go down. A three round burst to the head makes things a lot easier.
If you've got the cash, and the hard drive space to store the five disc install, then Far Cry is a great buy.
Another thing I noticed was how valuable making head shots was. In other shooters (except CS), going for the head shot is a good idea, but you could usually get by with a few rounds to the chest. In Far Cry, 90% of the baddies have body armor on, allowing them to take 10-15 rounds in the chest before they go down. A three round burst to the head makes things a lot easier.
If you've got the cash, and the hard drive space to store the five disc install, then Far Cry is a great buy.
Well, well looks like we already have a patch to look forward to today guys. I played single player a little last night and also some multi-player with my roommate. The multiplayer was fun, but had some serious lag issues if you had any more than 10 people involved. Assault is a pretty fun game mode though... I wonder why I like it so much... Anyhow, for those of you with Far Cry, here's what's changing:
posted Thu March 25 2004 11:56 AM
The bad news is that the patch will not release today. We currently plan to release the patch tomorrow (3/26).
The good news is that the patch will address all of the following features:
-Fixed issue with FarCry anti-cheat kicking players connecting to non-similar regions due to post process copy protection
-Integrated Punkbuster anti-cheat system (special thanks to Tony Ray for his help)
-Support for All Seeing Eye
-Fixed a number of issues with language localization
-Added crouch toggle feature so players can bind a "one touch" button to cycle prone/crouch
-Added zoom toggle (see above)
-Fixed bug with AI autobalance that sometimes caused it not to initialize outside of DEVMODE
-Fixed issue where player spawns a little higher in the air after a load from checkpoint.
-Improved AI saving state at checkpoints.
-Added new netcode optimizations, vehicles now use significantly less bandwidth in client to server updates. We are still investigating netcode issues, it is currently our highest priority
-LAN servers now restricted to LAN IP's
-Fixed some issues with sv_port variable not working correctly
-Added network commands to help players tune the network rates for better performance, including the following commands:
cl_cmdrate - Limit the number of command packets sent from client to server
sv_maxcmdrate - Limit the max cmd rate clients can specify
cl_updaterate - Limit the number of update packets sent from the server
sv_maxupdaterate - Limit the max updates clients can specify
cl_maxrate - Max bits per second can be adjusted
sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit the cl_rate allowed on the clients
sv_DedicatedMaxRate - To change the server update speed
-Open query protocol to allow monitoring of the server with external tools
-Server config can now be anywhere with any name
-Fixed bug where "Join game" button no longer worked in multiplayer UI
-Fixed issue with dedicated server running on Windows 2003 Server edition
-Fixed bug when players get out from a vehicle, the player will go in standing pose (no crouch or prone).
-The message "drop your weapon to take this other weapon" will disappear only when the player go away from this weapon, not immediately.
-Fixed no pain sounds if an explosion didn't really hurt the player.
-Improved shader speed (up to two times faster) for NVidia Geforce FX cards on very high settings
-Fixed fog bug with NVidia drivers
-Fixed realtime shadows from blended trees
-Made improvements to lighting shaders on very high settings
-Fixed bug with lake reflections
-Added support fro PS3.0 shader profile
-Set default dedicated server log_verbosity 0 to print out console data. Before it displayed no info because logging was set to 0.
-Fixed an issue with command line game joining with the FarCry shortcut
Tim 'tbd' Ernst
Community Manager - US
Far Cry
posted Thu March 25 2004 11:56 AM
The bad news is that the patch will not release today. We currently plan to release the patch tomorrow (3/26).
The good news is that the patch will address all of the following features:
-Fixed issue with FarCry anti-cheat kicking players connecting to non-similar regions due to post process copy protection
-Integrated Punkbuster anti-cheat system (special thanks to Tony Ray for his help)
-Support for All Seeing Eye
-Fixed a number of issues with language localization
-Added crouch toggle feature so players can bind a "one touch" button to cycle prone/crouch
-Added zoom toggle (see above)
-Fixed bug with AI autobalance that sometimes caused it not to initialize outside of DEVMODE
-Fixed issue where player spawns a little higher in the air after a load from checkpoint.
-Improved AI saving state at checkpoints.
-Added new netcode optimizations, vehicles now use significantly less bandwidth in client to server updates. We are still investigating netcode issues, it is currently our highest priority
-LAN servers now restricted to LAN IP's
-Fixed some issues with sv_port variable not working correctly
-Added network commands to help players tune the network rates for better performance, including the following commands:
cl_cmdrate - Limit the number of command packets sent from client to server
sv_maxcmdrate - Limit the max cmd rate clients can specify
cl_updaterate - Limit the number of update packets sent from the server
sv_maxupdaterate - Limit the max updates clients can specify
cl_maxrate - Max bits per second can be adjusted
sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit the cl_rate allowed on the clients
sv_DedicatedMaxRate - To change the server update speed
-Open query protocol to allow monitoring of the server with external tools
-Server config can now be anywhere with any name
-Fixed bug where "Join game" button no longer worked in multiplayer UI
-Fixed issue with dedicated server running on Windows 2003 Server edition
-Fixed bug when players get out from a vehicle, the player will go in standing pose (no crouch or prone).
-The message "drop your weapon to take this other weapon" will disappear only when the player go away from this weapon, not immediately.
-Fixed no pain sounds if an explosion didn't really hurt the player.
-Improved shader speed (up to two times faster) for NVidia Geforce FX cards on very high settings
-Fixed fog bug with NVidia drivers
-Fixed realtime shadows from blended trees
-Made improvements to lighting shaders on very high settings
-Fixed bug with lake reflections
-Added support fro PS3.0 shader profile
-Set default dedicated server log_verbosity 0 to print out console data. Before it displayed no info because logging was set to 0.
-Fixed an issue with command line game joining with the FarCry shortcut
Tim 'tbd' Ernst
Community Manager - US
Far Cry
Currently Playing:
World of Warcraft (PC)
World of Warcraft (PC)