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PS3 hard to develop for? Tecmo says: Nope

Discuss any current generation console.
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Vamp [Bot]
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Post by Vamp [Bot] »

:roll: :roll:
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Atticus
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Post by Atticus »

Vamp wrote:My Dad had an Intellivision that I still remember playing when I was really, really young. I didn't get a NES 'till 1993, when I was 4. Then in like 1997 I got a Genesis, and didn't get a PS1 until 2001. Way, way behind the times, but in a way it worked out well because everything was a lot more affordable. I got a PS2 in 2003, the first console I'd ever bought within it's lifetime, and a few years later bought a DC, GCN, and an XBox within the span of a couple months.

The thing is I never really felt resentment towards anyone who owned a SNES when I had a Genesis (although I did towards people who owned an N64 or PS1 when I was still playing Sonic 2), both were pretty equally excellent in different ways; one system just had different games than the other, and it worked out well. I like that kind of system, which is why I thought the last generation worked out really well and why I really don't feel resentment to people who own a DS; it just has different games than PSP, and both have about an equal number of games anyway.

I also had a GBP and GBC growing up at about the right times in their lives, but... eh they don't count. They were way behind the times anyway. :wink:

But yeah (back on topic :evil: ) I'm sure with a good compiler and proper optimization flags developers should be able to get a lot out of PS3 using relatively high level code (think C, C++...), which should keep things pretty easy.
Intellivison ruled. Bowling and Baseball for me. Hardcore.
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RurouniQ
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Post by RurouniQ »

Thunder Castle yo. That game was f'ing sweet.
{snes} {psx} {dreamcast} {ps2} {gamecube} {xbox} {360} {gba} {nds}
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