[Warning, rampant speculation ahead.]
Kojima: For us, we’re not still not satisfied with the quality we can do. You know, there’s not capacity space.
Interviewer: Wait, wait a sec. Saying there’s not enough capacity, are you talking about Blu-ray?
Kojima: That’s correct. There’s not enough space at all.
(laughs) …There’s not enough space. We always talked about where to
cut and what to compress.
to make DVD look like a pill bottle next to an oil tanker. So what gives? Is it eight dimensional? Does it include a hologram of Kojima himself?
We know MGS4 has 7.1 surround sound, and we know from past MGS experiences that there’s bound to be hours and hours of – mostly skipped over – voice acted Codec conversations. The ‘uncompressed’ part is important, because not only are there gobs of Codec conversations, but they’re usually mid-mission, and zero compression cuts down on load times. Slick.
Now, if you read that comment from Kojima and said to yourself, “Wow, an entire disc! This must be one hell of a game!”, shut up and think. Since when have we based our opinions of games based on file size? Break and I don’t love Lost Odyssey because it could only fit on four discs – we love it because it’s a great game. Sure, big files suggest rich textures and aural pleasure. But those don’t guarantee a good game. Unless you’re Vamp.