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GRAD SCHOOL (IRL)

This stuff in small increments:

Metal Gear Solid 2 (Ps2)
Penny Arcade Episode 1 (360)
Ikaruga (360)
Final Fantasy Tactics A2 (DS)
The Red Star (Ps2)
Persona 3 (Ps2)
Secret of Mana (SNES)
Street Fighter Alpha 2 (Arcade)
Lost Odyssey (360)
Super Mario Galaxy (Wii)
Radiant Silvergun (Saturn)
Dodonpachi (Saturn)
Guardian Heroes (Saturn)
Burning Rangers (Saturn)
Silhouette Mirage (Saturn)
Contra 4 (DS)
Zelda: Phantom Hourglass (DS)
Sonic 2 (Genesis)



Left 4 Dead (360)

Chrono Trigger (DS)

World of Goo (PC) 

Zelda: Phantom Hourglass (DS)




World of Warcraft (PC/Mac)
Too Human (360)
Rock Band 2 (360)
Soul Calibur 4 (360)
Castle Crashers (XBLA)
D&D 4th Edition - DMing FR




Shadow of the Colossus (PS2)
Super Street Fighter 2 HD Remix (PS3)

mecha_playing.jpg


Shin Megami Tensei

 

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Dragon Age Origins vs. the MMORPG
Written by Benjamin Solish   
Wednesday, 17 February 2010
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Dragon Age Origins vs. the MMORPG

Who doesn’t like a good old fashion role playing game (RPG)?  The gaming community in the last decade has been overrun by the increasingly popular massively multiplayer online role playing game (MMORPG) genre.  This style of gameplay has lead the classic gamer astray, where once a solitary elf could peacefully rend justice against a horde of the undead, s/he now requires 24 of his or her virtual “friends” in order to defend herself/himself.  This forced social behavior has a new enemy in Dragon Age Origins, the new Bioware game released late in 2009. 

This solitary RPG touted by Bioware as a “Dark fantasy epic” has won over the playing time of many a digital gamer.  As many stories of this type begin the main character is a somewhat exceptional young member of his or her society who is shaped by the retreat from that society and into another.  In the case of this game the “Gray Wardens” provide that new home.  The Gray Wardens are a foreign band of militants that rely on their fabled ability to defeat the mythical “Blight”, in order to have freedom of movement throughout the world of Tedas.

This game provides a stark contrast to that of MMRPG’s in that once again a gamer can enjoy to solitude of ripping through evil minions without being forced to deal with n00bs running up and asking them for gold, or pug’s who don’t know how to play their class and then ninja all of the loot.  Dragon age Origins provides a light at the end of the darkness with both the classic party style game play of Baudur’s Gate, or the freedom to focus your control on a single character and pre program the rest of your parties tactics into the game.   

Thank you Bioware, for at least the temporary freedom you provide us from the clutches of the MMORPG’s or this world.

Last Updated ( Wednesday, 17 February 2010 )
 
New Nintendo Hardware
Written by Ashley Maria   
Wednesday, 17 February 2010
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The Internet seems to have been set aflame by the possibility of new Nintendo hardware to be announced at their media summit on the 24th.  I think there will be new hardware, but it will likely be something we already know about; Vitality Sensor, DS xL etc.  Nintendo will hold off with the big guns until E3... AT LEAST.  With the Wii still doing strong, even though it is not as strong as it was, Nitntendo will hold onto the Wii train for at least another year.  Also, everyone has a DS, why change everything up now.

Nintendo has a very similar position to what they had in the NES days and they were quite content to hold on to that until they absolutely needed to move on and I see this situation to be very similar.  The stranglehold will not be released until their victims begin to loosen their icy grip from their wallets.  As a last resort, the DS slightly better and the Wiimproved will be announced.  ....And we will all buy it.

 This article seems negative, but we are all very excited to see what Nintendo has to show us on the 24th, and at E3.  There has to be at least one big announcement in the next few months, as well as some trailers of stuff we know are coming; Metroid Other M, Zelda.  Then of course there will be some Wii Music-esque disasters... but we will happily ignore them and do our Nintendo happy dance... and for that my excitement grows.   

 
Bioware and the Love Connection
Written by Andrew Allen   
Wednesday, 17 February 2010
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When I first purchased “Star Wars: Knights of the OldRepublic,” I had owned an Xbox for about three days, and I wanted something toplay that wasn’t “Halo.” With a psychological rigor that would have leftSocrates speechless, I reasoned that “Star Wars stuff is cool,” and if I wasgoing to have a second game on my new system, KOTOR (as it is known to many)should be it. My first attempt at playing revealed an almost obnoxiouslycomplex RPG, and I quickly dropped it. Somewhere down the road, perhaps sick of“Halo,” I picked it up again and gave it another go-round. Somewhere around thethree hour mark, the game design clicked and I found myself in love.

 

Or so I thought.

 

            Jumpforward many years, and “Mass Effect 2” has just hit the shelves. Rabid Biowarefans, myself one of them, gobble it up without question. At about the ten hourmark, I set my sights on a female tattooed convict named Jack, deciding I willwin her heart and ride off into the sunset with her, as Bioware games oftenallow you to do. Our courtship is rushed, and right when I’m really starting tocharm her, she calls me on my seedy intentions. “If this is just about sex,then you should just f*ckin’ say so,” she sneers at me. What? I’m certain myreply options will shield me from the dark truth, but no, there it is: “Yes. Iwant you.” Jack shifts her weight and studies me, impatiently awaiting myanswer. What do I do? I mean, I’m accustomed to slaving the entire game inorder to watch an awkward but strangely erotic no-pants-dance between polygons.Is she really going to give up the goods now?

            Ina rush of passion, I consent. It happens, then it’s over, and I am speechless.I can’t believe my luck, Bioware has elected to let me bed my love early! I’mso grateful, I put her on my team for the next assignment, even though shetends to get herself killed. After the next mission, I eagerly saunter down tothe bowels of the ship where she lives, pondering where our love will go fromhere. She doesn’t want to talk. Ok, no big deal, I leave her be. Two missionslater, still nothing. Something isn’t right. Twenty hours in, I’m getting thesame canned write-off she fed me on disc one: “Shepard, you’re just pissingaround. No offense, but I don’t wanna play.” Panic sets in. She won’t talk tome! I jump on Twitter to bemoan my troubles, and immediately notice a trendingtopic on the exact same issue with hundreds of replies. This confirms my worstfears: casual sex with Jack was a critical mistake.

            Nowhere’s where a bizarre revelation set in, one that rocked me to my core: as Icontinued to bemoan my fate, lamenting this momentary lapse in carnal judgment,my wife walks into the room. I’m not sure, but I imagine that the sound of herhusband lusting aloud after someone called “Jack” raised a series of very direquestions in her mind, and she came to investigate. I explain the situation toher, so absorbed in what was happening that I don’t really consider the words Itell her. She chuckles at me derisively, and says words that are burned nowupon my very soul: “It’s just like my girlfriends and I with romanticcomedies.”

            Atthat moment, KOTOR came rushing back to me. When was it that I started to getinvolved in the game? The three hour mark, right? What was happening aboutthen? Well, I had just completed the racing challenge, and beaten up that mobboss, and…rescued Bastila. Oh merciful heavens, that’s it. Once Bastila enteredthe game and I started the romance subplot with her, I was hooked. Come to thinkof it, the same was true of Morrigan in “Dragon Age: Origins,” and AshleyWilliams in the original “Mass Effect.” And I’m not the only one: a casualglance at Twitter the night after “Mass Effect 2” was released revealedhundreds, maybe thousands, of gamers locked in the throes of doomed romance.When I talked to my friends about “Mass Effect 2,” we always inevitably fellinto an argument about who we were going after: one couldn’t keep his hands offof Miranda, another found Samara irresistible (which is sad because she turnsyou down), yet another lusted for Yeomen Chambers, and I had eyes only forTali…after Jack dumped me.

            Atthat moment, an almost brutal moment of clarity set upon me: Bioware had beenmaking elaborately disguised romantic comedies. Somehow, with their fiendishgenius, they had theorized that men are every bit as prone to vicarious romanceas women, and they decided to set upon this tendency as a business model. Theyhad been selling me my own personal “You’ve Got Mail,” dressed up in thetrappings of nerdy science fiction, for well over a decade. All my looking downmy nose at my wife’s favorite rom-coms was a bunch of hypocritical garbage. Fortwist endings, this has to rival “The Sting” or “The Usual Suspects.”

            Thesad truth is, Bioware is a maker of love stories, and men can’t get enough ofthem. We have put up a front for so long, maybe we’ve even convinced ourselves,but along comes a little game company from Canada, and our façade ispenetrated. We crave a good romance as much as anyone; we connect with thedesperate longing and the fevered consummation no less than a Jane Austen fanclub. Perhaps romance is not so feminine after all, and perhaps we are not ascalloused as we think.

            Gamingis an art form, and like any art its limitations are constantly beingredefined. Games like “Mass Effect 2” are proving, whether we like it or not,that even the most cynical among us is susceptible to a pull on theheartstrings. Have you ever looked closely at those Japanese RPGs you used to playon Friday nights instead of going out? They’re chock full of more romance andschmaltz than anything your girlfriend will make you sit through. And consider“Braid,” the indie darling from Xbox Live: a tale of love lost, a melancholicquest for redemption with echoes of Shakespeare’s mushiest sonnets. We pretendto be immune to this stuff, but the truth cannot be suppressed forever. Studieshave shown that men are less practical about relationships and romance thanwomen are, so in a weird way, it makes sense that we’d pay to experience thethrill of falling in love all over again.

            Somock that romantic comedy all you want, Dear Reader, but look to thine ownfirst. We are no more immune to Cupid’s weapons than anyone. 

 
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