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GRAD SCHOOL (IRL)

This stuff in small increments:

Metal Gear Solid 2 (Ps2)
Penny Arcade Episode 1 (360)
Ikaruga (360)
Final Fantasy Tactics A2 (DS)
The Red Star (Ps2)
Persona 3 (Ps2)
Secret of Mana (SNES)
Street Fighter Alpha 2 (Arcade)
Lost Odyssey (360)
Super Mario Galaxy (Wii)
Radiant Silvergun (Saturn)
Dodonpachi (Saturn)
Guardian Heroes (Saturn)
Burning Rangers (Saturn)
Silhouette Mirage (Saturn)
Contra 4 (DS)
Zelda: Phantom Hourglass (DS)
Sonic 2 (Genesis)



Left 4 Dead (360)

Chrono Trigger (DS)

World of Goo (PC) 

Zelda: Phantom Hourglass (DS)




World of Warcraft (PC/Mac)
Too Human (360)
Rock Band 2 (360)
Soul Calibur 4 (360)
Castle Crashers (XBLA)
D&D 4th Edition - DMing FR




Shadow of the Colossus (PS2)
Super Street Fighter 2 HD Remix (PS3)

mecha_playing.jpg


Shin Megami Tensei

 

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Steam on Mac
Written by Josie Azzam   
Saturday, 01 May 2010
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The May 12th launch of Steam for OSXhas gotten me thinking about the implications of a real gaming platformcoming to Macs.  I’ve seen many friends, Break included, switch fromWindows to OSX for various reasons; the one downside being that theylose their ability to play PC games.  This time period marked one ofthe biggest declines in PC gaming, so it was understandable, but nowthat the two major platforms will have support for games will it bringpeople back into the fold? 

Oneof the biggest obstacles for this is the fact that Macs are notoriouslydifficult to do serious upgrades on.  PC gamers take pride in keepingtheir systems up to date by swapping out graphics cards and CPUs likethey were different color crayons coloring a motherfucking Technicolordinosaur or something.  Apple’s website even has misinformationregarding upgrading.  I know that Break put a new video card in his MacPro, despite the Apple store telling him it was incompatible.  For Macsto be really viable for gaming they must be able to be upgraded, withease, regularly.  Otherwise, people on Macs will be running seriouslyinferior versions consistently. 

Anotherbig downfall is that PC games primarily run on Microsoft’s DirectX API,and any game coming to Mac will have to be ported to OpenGL.  Not aninsurmountable issue, but any game developed for more than one platformalmost always suffers on one side or both.  Any console game has asuperior version that makes the fanboys of other systems come up withridiculous reasons why their version is actually better.  Don’t youknow that the fact that there is an extra crack in the wall negates theother version’s steady framerate? 

Don’tlet this article fool you, I think it is a good thing that Steam iscoming to Mac.  Great games to more people.  I just feel that theseissues need to be properly dealt with, or the Steam client on OSX willbe the special Olympics to Windows regular Olympics.  Here’s hopingthat May 12th ushers in a new viable way to play games.

Last Updated ( Sunday, 20 June 2010 )
 
SNES
Written by Kaveh Taherian   
Tuesday, 13 April 2010
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Nintendo Entertainment System, or “The NES” as it was referred to,first garnished my appetite for video games in the fall of 1988. I wasone of the many fortunate souls who came home from Toys R’ Us with theMario/Duck hunt package, complete with an orange zapper gun. It was abig deal, spending over $100 on a toy for a kid. But having no conceptof money I equated the intrinsic value of an NES as something closer tothat of all the birthday presents I ever accrued in my short lifecombined.

Game cartridges quickly became thecurrency of my youth. My friends and I became day traders of sorts,gathering on the playground floor to discuss the importance andavailability of games like Double Dragon. It was a fun game and not many kids owned it, bringing up its value. When Final Fight was released however, Double Dragon nolonger had a hold on the market. Stock prices tumbled. And seeing ashow there was no Internet, we were forced to wait for the monthly issueof Nintendo Power to read in depth analysis of current market trends.Times were slow back in those days.

This riseand fall was common until the summer of ’91 when Nintendo released itsfollow up gaming system. With 16 bit graphics it doubled the renderingpower of the original, truly earning its title of “Super Nintendo.” Itwas the most beautiful piece of machinery I had ever laid eyes on. Theindustrial design was years ahead of its time, replacing sharp pointyedges with beautifully rounded ones. The stark black and red colorscheme was exchanged for gray and shades of purple. Everything was sosubtle, so subdued.

Needless to say, it becamethe must have toy for every kid on the block. I begged my dad to dishout the required $150 in order for me to become part of the video gameelite. But a lot had changed since the release of the NES. As a smallchild, no parent can put a price on your happiness. But as you getolder and start to talk back, that value quickly begins to drop. Myfather now had a price, and it sure as shit wasn’t worth $150.

Beingan immigrant, my father had no concept of being 9 years old in Americaand the importance of keeping up with social standards. He sufferedmany financial hardships growing up so like most fathers, he felt itnecessary for me to do the same.

That beingsaid, he never said I couldn’t get one; He simply wasn’t going to payfor it. He made a simple proposition in order to help me: sell my NESand all the games to raise money so I could buy it myself. This ofcourse was like putting a dagger through my heart. I had spent yearsbuilding and perfecting my collection. Suddenly it became as expendableas my happiness.

But in business terms, itmade perfect sense. The NES was quickly depreciating in value and wouldsoon become obsolete. Little did my father realize he was giving me acrash course in business strategy. Or maybe he did. I suppose I justnever thought of him to be that clever.
Last Updated ( Tuesday, 13 April 2010 )
 
Shin Megami Tensei : Devil Survivor
Written by Howard Kahan   
Monday, 05 April 2010
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I finally got around to picking up Devil Survivor for the DS. The game follows the main character (get to choose his name) as he and his friends are stuck in Tokyo. Hero (my name for the main characters) gets a COMP (short for something a looks like a DS) to summon demons to battle other demons. The plot consist of you trying to find a way out of the Tokyo lockdown and learn why the lockdown was started in the first place. Along the way you will meet interesting characters that might join your team.

The gameplay works by having you start in a main screen to that allows you to talk to other characters or have practice battles for experience. This is the weakest part of the game. Essentially you can choose where to go and examine the area. However there is no noticeable benefit to choosing this and you start to choose the sections to advance the plot and level up. These are marked with red exclamation points. The blue dot advances the time as you have 7 days to get out of Tokyo.

Battle gameplay works by having your units on a grid. It is a turn base system and as you move next to enemy units you can attack. This takes you to a second 3 vs 3 battle screen. Each character and demon can attack, use a special skill or defend.The best part of the gameplay was the storyline. Each character was interesting and the mystery of what was happening kept me interested. Additionally, I felt that my actions changed the story, especially in inquiring new characters. Do to my mistake on a mission a character died. More interesting this happened off screen and all that I got was notification that she was dead.

The weakness was in acquirying new demons through fusion. You can two demons and combine them into one for the most part better demon. However the game tells you exactly which one combines into what, which takes away the mystery fun. The auctioning process to get new demons is fun.

I would rate the game 8 out of 10. Bump this score up in you are a RPG fan and if you are not then stay away.

 

Last Updated ( Monday, 05 April 2010 )
 
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